Game Development Time-lapse of Parkour Sprinter

I thought it would be interesting to track the journey of the game from its first few features to its final form. The game was made in Unity.

The game was recorded using Unity’s free recorder tool that lets you record straight from the editor in 60fps HD.

As always, if you have any questions about the game or have any feedback or suggestions, feel free to comment below!

Follow us:

Twitter

Instagram

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s